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Monthly Archives: December 2017
This is our design for the proposed BQX monorail train that goes between Brooklyn and Queens in new York City. In my group were Peter Ciliberti -who designed the interior of the train-, Ryan Williams -who was in charge of … Continue reading
Posted in Non-TimeBased
Tagged Advanced Modeling, Altom Trains, Arnold Renderer, BQX Train, Fall 2017, Maya 2018, Substance Painter
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Interactive Orangutan- Documentation
Assets built using Maya 2018. Programmed in Unity using C#. Presented in the Rochester Museum of Science December 2nd & 3rd. The kiosk teaches children about the daily activities of the Bornean Orangutan by clicking on any of the actions … Continue reading
Posted in Time-Based
Tagged Documentation, Interactive Media, Orangutan, Rochester Museum of Science
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Interaction Review- Rochester Museum of Science
At the Museum of Science in Rochester, the Strobe Flow interaction really caught my attention. There was a flickering light and a stream of water. The flickering light would give the illusion of an undulating stream of light. The interactions … Continue reading
Posted in Non-TimeBased, Writing
Tagged Interaction Review, Interactive Media, Rochester Museum of Science, Strobe Flow
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Interactive Orangutan- Pre-production
I was in charge of assets design, which includes modeling and rigging for the orangutan models as well as modeling several props. Not much was changed post-beta. The only things that was that we got rid of having a player … Continue reading
Posted in Non-TimeBased
Tagged Fall 2017, Interactive Media, Orangutan, Pre-Production, Rochester Museum of Science
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