Author Archives: mvok

Juiciness Interaction Review

“Broforce” is a side-scrolling, pixelated platformer with some hack and slash elements. And it does a great job with juiciness in a game. The game can be very chaotic if played carelessly which, in my experience, is the most fun … Continue reading

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Tactical RPG: 10/13 Check-in

I spent most of today beginning the idle animation for the Diver Medic while doing some minor tweaks to the Harpoon

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Tactical Underwater RPG: 10/11 Check-in

I spent today outlining and shading the healing scuba diver for the Underwater Tactical RPG.

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Wrong Side of the Road – Unity Build

https://drive.google.com/file/d/0B4Aok1hJ73a1SmEzQ2VBYUx1R3M/view?usp=sharing – Windows only   https://drive.google.com/file/d/0B4Aok1hJ73a1OHIzV3lIc3YyWjQ/view?usp=sharing     – iOS

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Substance Painter Practice feat. MAT

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Statue of Zeus at Olympia – King Piece

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Game Jam Reflection

During Game Jam I worked with four other DMA students; Danielle Kanuck, Brianna Freeman, Andrew Scelta, and Gregory Williams, and three programmers; Jeudy Azzarelli, Ryan Rundell, and Flynn Ramos. The theme we were given for this past Game Jam involved … Continue reading

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