Tag Archives: Interactive Media

Interactive Orangutan- Documentation

Assets built using Maya 2018. Programmed in Unity using C#. Presented in the Rochester Museum of Science December 2nd & 3rd. The kiosk teaches children about the daily activities of the Bornean Orangutan by clicking on any of the actions … Continue reading

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Interaction Review- Rochester Museum of Science

At the Museum of Science in Rochester, the Strobe Flow interaction really caught my attention. There was a flickering light and a stream of water. The flickering light would give the illusion of an undulating stream of light. The interactions … Continue reading

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Interactive Orangutan- Pre-production

I was in charge of assets design, which includes modeling and rigging for the orangutan models as well as modeling several props. Not much was changed post-beta. The only things that was that we got rid of having a player … Continue reading

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Aquatic Assault: Final progress Reflection

  These were the assets I worked on during my time with this aquatic themed tactical RPG. I worked on an earlier concept for the Melee shark sprite which ultimately didn’t get used after redesign. I also worked on the … Continue reading

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Juiciness Interaction Review

“Broforce” is a side-scrolling, pixelated platformer with some hack and slash elements. And it does a great job with juiciness in a game. The game can be very chaotic if played carelessly which, in my experience, is the most fun … Continue reading

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Tactical RPG: 10/13 Check-in

I spent most of today beginning the idle animation for the Diver Medic while doing some minor tweaks to the Harpoon

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Tactical Underwater RPG: 10/11 Check-in

I spent today outlining and shading the healing scuba diver for the Underwater Tactical RPG.

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