This is our design for the proposed BQX monorail train that goes between Brooklyn and Queens in new York City.

In my group were Peter Ciliberti -who designed the interior of the train-, Ryan Williams -who was in charge of texturing, lighting, and rendering-, Chris Fogg -who designed the front car, and myself -who designed the connector cars and was in charge of UV mapping.

Modeled using Maya 2018. Textured using Substance Painter. Rendered in Arnold.

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Interactive Orangutan- Documentation

Assets built using Maya 2018. Programmed in Unity using C#. Presented in the Rochester Museum of Science December 2nd & 3rd. The kiosk teaches children about the daily activities of the Bornean Orangutan by clicking on any of the actions presented.

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Interaction Review- Rochester Museum of Science

At the Museum of Science in Rochester, the Strobe Flow interaction really caught my attention. There was a flickering light and a stream of water. The flickering light would give the illusion of an undulating stream of light. The interactions were simple. There’s a knob that would increase or decrease the speed of the stream, giving the illusion of it moving upward or downward. And there’s a button that would turn off the flickering to keep the light on and break the illusion.

The appeal was primarily in the visuals and there was not much in the interaction that I would change. It was simple and easy to pick up and the results of the interactions were eye-grabbing,

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Interactive Orangutan- Pre-production

I was in charge of assets design, which includes modeling and rigging for the orangutan models as well as modeling several props. Not much was changed post-beta. The only things that was that we got rid of having a player model and instead allowed the player to interact with different parts by clicking on it directly. I also designed the icon for our kiosk.

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Cider Creek

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Still Life Final Render

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Still Life Check-in

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